august 8 2001, august 2 2003
remove first 64531 bytes of zsnes save state for first 1280 bytes of sram file

most values are single bytes (0-255,0x00-0xFF)
ALL TWO BYTE VALUES ARE STORED BYTESWAPPED (0x1234 is stored as 0x3412)

most values are stored as binary bits such as abilities:
 379h 00000010 = swim, 00000100 = run, 00001000 = pull etc
some are stored as values, such as bottle contents:
 35Fh 0 = no bottle, 1 = mushroom, 2 = empty, 3 = red potion etc

slot 1 starts at 000h, slot 2 at 500h, slot 3 at A00h
dupe 1 starts at F00h, slot 2 at1400h, slot 3 at 1900h

american zelda 3 saveram file specs:
 36Ch must be at least 08 (1 heart)
 3E5h must be AAh
 3E6H must be 55h

checksum: 1278 (4FEh)

name, 12 bytes, 2 bytes per letter, 0000=A, 001A=a
text stored as 00=A, 19=Z, 1A=a, 33=z, 34=0, 3D=9, A9=space

002h 00, 0C ???

004h sanctuary 1F-C2
  000F map area

00Dh 00, 08 ???
00Fh 00, 08 tower of hera beaten

022h sanctuary B1-C2
  000F map area
  4000 bottom wall blown
  8000 top wall blown

024h sanctuary 1F-C3
  000F map area
  0010 chest in church closed/open (heart container)

040h 0, 2 after beating agahnim, after 3 pendants
041h 0, 8 after beating agahnim, after 3 pendants

042h sanctuary B1-C3
  000F map area
  0400 key gotten
  8000 key door open

044h sanctuary B1-D3
  0003 map area
  8000 all enemies killed?

04Eh 00,3F tower of hera 4F-C3
  0F map area
  10 big chest opened (moon pearl)
  20 chest opened (compass)

05Eh 00, 10 heart piece not gotten/got (town well)

061h 0, 84 after beating agahnim, after 3 pendants


064h 00 sanctuary B1-D4
  000F map area
  0010 chest
  8000 key door open

06Ch 00, 10: big chest in level 2 closed/open (hookshot)

084h 00, 0C: 1F-D5 map area sanctuary?

0A0h 00, 05: 1F-B3 map area
0A4h 00, 0F: 1F-D3 map area?
0AAh 00, 10 chest 1 in castle closed/open (lantern/rupee) ??????
0C0h 00, 05: 1F-B4 map area
0C2h 00, 0F: 1F-C4 map area?
0C4h 00, 0F: 1F-D4 map area?
0E4h 0C chest 2 in castle closed, 1C open (map)
0E5h 00, 04 ???
0E6h chest open in desrt palace (power glove)

10Eh 00, 1F: 1F-C3 tower of hera big key gotten/chest opened
 10 chest open (big key)

170h 05, 15: chest open in level 1 (big key)
190h 00, 01 ??? after beating first boss
191h 00, 08 ??? after beating first boss
1C3h 00, 02 heart piece not gotten/got (lost woods, den of thieves)
1C5h 00, 02 heart piece not gotten/got (tree near lumberjacks, darkworld)
1D5h 00, 04 heart piece not gotten/got (ledge at death mountain)

206h 00, 10 bottle in tavern not gotten/got
20Dh 00, 04 heart piece not gotten/got (chest game, darkworld villiage)
214h 00, 0F wall blown to room for heart below?
214h 00, 10 heart piece not gotten/got (northeast corner desert lightworld)
218h 00, 10 heart piece not gotten/got (turtle rock ledge)
21Ah 00, 10 heart piece not gotten/got (left enterance swamp of evil)
226h 00, 10 magic cape chest closed/open
237h 00, 02 heart piece not gotten/got (graveyard), 04 heart piece
23Ah 00, 10 heart piece not gotten/got (town theives hideout)
240h 00
  10 Ice Rod chest closed/open
  0F ice rod room explored

247h 00, 04 rupee guy #AA will give money/won't give
248h 00, 10 heart piece not gotten/got (near church)
24Dh 00, 02 heart piece not gotten/got
24Fh 00, 04 heart piece not gotten/got (pound the stakes)
282h 00, 20 after beating agahnim, after 3 pendants
283h 00, 40 heart piece not gotten/got
285h 00, 40 heart piece not gotten/got (island in death mountain)
287h 00, 20 turtle rock portal open
2A8h 00, 40 heart piece not gotten/got
2B0h 00, 40 heart piece not gotten/got (west desert lightworld)
2B5h 00, 40 heart piece island, 02 hole blown to rupee guy #AA
2BBh 00, 40 heart piece not gotten/got
2C7h 00, 20 turtle rock opened
2CAh 00, 40 heart piece not gotten/got
2DBh 00, 40 heart piece not gotten/got (pyramid)
2DEh 00, 32 level 1 not open/open
2E2h 00, 20 enterance open (pound stakes below smithy's in dark world)
2E8h 00, 40 heart piece digging field not gotten/got
2F0h 00, 32 level 6 not opened/opened

2F7h 00, 22 wall blown up, dark world, upper corner
300h 00, 40 something after getting master sword
301h 00, 40 Heart piece not gotten/got (zora's domain)
340h 01 bow, 02 bow & Arrows, 03 bow (for silver arrows), 04 bow & silver arrows
341h 01 boomerang, 02 magic boomerang
342h 01 Hookshot
343h 63 99 Bombs
344h 01 mushroom, 02 magic powder
345h 01 Fire Rod
346h 01 Ice Rod
347h 01 Bombos
348h 01 Ether
349h 01 Quake
34Ah 01 Lamp
34Bh 01 Magic Hammer
34Ch 01 shovel, 02 Flute, 03 Flute with bird
34Dh 01 bug-catching net
34Eh 01 Book of Mudora
34Fh 00, 01 ???
350h 01 Cane of Somaria
351h 01 Cane of Bryna
352h 01 Magic Cape
353h 02 Magic Mirror
354h 01 Power Glove, 02 Titan's Mitt
355h 01 pegasus boots icon (run ability controlled at 379h)
356h 01 Zora's Flippers
357h 01 Moon Pearl
358h 00, 1A ???
359h 00 no sword, 01 Plain sword, 02 Master Sword, 03 Tempered Sword, 04 Gold Sword
35Ah 00 no shield, 01 plain shield, 03 Mirror Shield
35Bh 00 green suit, 01 blue suit, 02 red suit
35Ch 05 bottle 1
35Dh 05 bottle 2
35Eh 05 bottle 3
35Fh 05 bottle 4
  00 no bottle
  01 mushroom?
  02 empty
  03 red potion
  04 green potion
  05 blue potion
  06 faerie
  07 bee
  08 good bee

360h 03E7 current amount of rupees
362h 03E7 previous amount of rupees
  game will add or subtract from the previous amount untill current amount is reached if values aren't equal

364h 00 compass
366h 00 big key
368h 00 map
 0001 n/a?
 0002 n/a?
 0004 level 8
 0008 level 7
 0010 level 4
 0020 3rd pendant mission red, tower of hera, light world
 0040 level 5
 0080 level 3
 0100 level 6
 0200 level 1
 0400 level 2
 0800 n/a?
 1000 2nd pendant mission blue, desert palace, light world
 2000 1st pendant mission green, eastern palace, light world
 4000 castle
 8000 n/a?

36Ah amount of coins thrown into pond of happiness
36Bh 00-03 current heart pieces
36Ch A0 /8 = heart containers
36Dh A0 /8 = health
36Eh 80 Full Magic
36Fh 09 FF default, amount of keys in ram?
370h 00
  01 carry 15 bombs
  02 carry 20 bombs
  03 carry 25 bombs
  04 carry 30 bombs
  05 35 bombs
  06 40 bombs
  07 50 bombs
371h 00
  01 carry 35 arrows
  02 40 arrows
  03 45 arrows
374h pendants
  01 pendant 3 (tower of hera)
  02 pendant 2 (desert palace)
  04 pendant 1
377h 63 99 arrows
379h FE abilities
  02 swim (no effect, controlled by 356h)
  04 run
  08 pull (no effect) default
  10 ????
  20 talk (no effect, can always talk) default
  40 read (can also grab/pull, lift, and open) default
  80 lift (can't lift, but can grab, read, and open) default
37Ah 01, 12 ???
37Bh 00
  01 use half magic
  02 use quater magic
  03 use twice as much magic

37Ch 00 keys for castle
37Fh 00 keys for desert palace
386h 00 keys for tower of hera

3C5h
  01 enable sword and shield
  02 after rescuing princess
  03 after beating agahnim, after 3 pendants
3C6h 
  00 in house sleeping
  04 rescued princess
  11 ? time?
  40 talked to fortune teller lake hylia
3C7h 
  00 start in light world: goto castle
  01 start in light world: goto town
  02 start in light world: goto sahasrala
  03 start in light world: go for 3 pendants
  04 start in light world, go for master sword
  05 start in light world: go for agahnim (locked castle,)
  06 start in dark world, go for crystals
3C8h 02 house, 03 castle, 04 thrown room starting point
3C9h 00
  01 bottle from guy under bridge gotten
  02 bottle from man in town gotten ... 300h 00 20 ?????
3CAh 
  00 start in dark world
  40 start in light world
3CCh 00 following you:
  01 zelda
  02 lost old man
  04 lost old man
  06 fake princess
  07 frog (blacksmith in dark world)
  08 swordsmith
  09 man with sign
  0A kiki the monkey
  0C chest with key inside
  0D super bomb
3CDh chest vertical screen coordinates
3CEh chest vertical map coordinates
3CFh chest horizontal screen coordinates
3D0h chest horizontal map coordinates
3D3h
  80 chest left behind
  00 chest follows you

3D8h name
3EBh 00, 03 ??? after beating first boss
3EFh 0, 1 after beating agahnim, after 3 pendants
403h 0000 Number of saves
405h 0000 Number of deaths



new decimal shit
  879 keys for castle, eqastern palace

  968 3 2

pushed door in thrown room open
  130 0 15
  968 2 4